General Conversation/Bypassing Strategies: Unterschied zwischen den Versionen

Aus ZUM-Unterrichten
(l korr)
Markierung: 2017-Quelltext-Bearbeitung
(+Taboo)
Markierung: 2017-Quelltext-Bearbeitung
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If you admit that you didn’t understand something, you nevertheless show that you’re listening.
If you admit that you didn’t understand something, you nevertheless show that you’re listening.


== Phrases ==
=== Asking for Repetition ===
=== Asking for Repetition ===
* <span style="color:green;">"Can you say that again, please? "</span>
* <span style="color:green;">"Can you say that again, please? "</span>
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* <span style="color:green;">"Let me think. "</span>
* <span style="color:green;">"Let me think. "</span>
* <span style="color:green;">"Uh… Um… Well… Hmm…"</span>
* <span style="color:green;">"Uh… Um… Well… Hmm…"</span>
== Games ==
=== Taboo ===
An even number of players from four to ten sit alternating around in a circle.  Players take turns as the "giver," who attempts to prompt his or her teammates to guess as many keywords as possible in the allotted time.  However, each card also has "taboo" (forbidden) words listed which may not be spoken. Should the giver say one, a "censor" on the opposing team hits the buzzer and the giver must move on to the next word.  For example, the giver might have to get his or her team to deduce the word "baseball" without offering the words "sport," "game," "pastime," "hitter," "pitcher," or "baseball" itself as clues. The giver may not say a part of a "taboo" word; for example, using "base" in "baseball" is taboo. Nor may they use a form of a word; for example, if the word was "marriage" " the word "marry"  would not be allowed.  The giver may only use speech to prompt his or her teammates; gestures, sounds (e.g. barking), or drawings are not allowed.
While the giver is prompting the teammates they may make as many guesses as they want with no penalties for wrong guesses. Once the team correctly guesses the word exactly as written on the card, the giver moves on to the next word, trying to get as many words as possible in the allotted time.  When time runs out, play passes to the next adjacent player of the other team.  The playing team receives one point for correct guesses and one penalty point if "taboo" words are spoken.


{{Fortsetzung|
{{Fortsetzung|

Version vom 7. Mai 2020, 12:39 Uhr

Sometimes you don‘t understand what the others are talking about. Try not to break up the conversation. Use Bypassing Strategies instead.

If you missed a phrase or key word, or didn’t understand what was said, you can ask the others to say it again. If you admit that you didn’t understand something, you nevertheless show that you’re listening.

Phrases

Asking for Repetition

  • "Can you say that again, please? "
  • "Would you mind repeating that for me again? "
  • "Would you mind going over that one more time? "
  • "Sorry, could I ask you to tell me that (piece of information) again? "
  • "Could you clarify what you meant by (challenging word)? "
  • "I don’t think I got your meaning. Could you go over that again? "
  • "Sorry to interrupt, but I didn’t catch that. Could you run it by me one more time? "
  • "Could you be more specific? "
  • "I don’t think I quite understand what you meant. Would you mind repeating that? "

Tip: You sound more polite, if you use an introductory phrase like “Would you mind…?” or “Could I ask you…?” or “Could you…?”. You can also start with a small apology, like “Sorry,” “Just a second,” “Sorry to interrupt.”

Confirm Your Understanding

You can show that you're listening actively by repeating what you have heard. It also helps the other person find a way to simplify what he or she said if you’ve misheard or misunderstood a key point.

  • "Let me see if I understood correctly. "
  • "Can I just check what I got from that? "
  • "I’d just like to confirm that I got that right. "
  • "My impression of what you said was… Is that what you meant? "
  • "So what you are saying is… Does that sound right? "
  • "Do I understand you to mean… "
  • "If I understand you correctly, you are saying… "
  • "You mean…? "
  • "I think you are saying… "
  • "In other words… "

With thanking your partner for the clarification you can show respect and are then able to move on in your conversation.

  • "Thanks for clarifying. I understand better now.
  • "Thank you for repeating that. It makes more sense to me.
  • "Thanks for explaining your point of view again. That helps me see where you’re coming from.
  • "Thanks. We seem to be on the same page now.
  • "I appreciate the clarification. Glad we agree on that.

Getting Time to think

It’s okay to take time to think. But let your partner know that you are thinking!

  • "Just a moment. "
  • "Hang on a second. "
  • "Wait a sec. "
  • "Let me think. "
  • "Uh… Um… Well… Hmm…"

Games

Taboo

An even number of players from four to ten sit alternating around in a circle. Players take turns as the "giver," who attempts to prompt his or her teammates to guess as many keywords as possible in the allotted time. However, each card also has "taboo" (forbidden) words listed which may not be spoken. Should the giver say one, a "censor" on the opposing team hits the buzzer and the giver must move on to the next word. For example, the giver might have to get his or her team to deduce the word "baseball" without offering the words "sport," "game," "pastime," "hitter," "pitcher," or "baseball" itself as clues. The giver may not say a part of a "taboo" word; for example, using "base" in "baseball" is taboo. Nor may they use a form of a word; for example, if the word was "marriage" " the word "marry" would not be allowed. The giver may only use speech to prompt his or her teammates; gestures, sounds (e.g. barking), or drawings are not allowed.

While the giver is prompting the teammates they may make as many guesses as they want with no penalties for wrong guesses. Once the team correctly guesses the word exactly as written on the card, the giver moves on to the next word, trying to get as many words as possible in the allotted time. When time runs out, play passes to the next adjacent player of the other team. The playing team receives one point for correct guesses and one penalty point if "taboo" words are spoken.


See also / Siehe auch

  • RoPeCast: Word Shopping
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